This is the equivalent to Flash of Light or Flash Heal. Healing Surge - Heals a friendly target for 5605 to 6403. you had BETTER stand in your own AOE heal) Preferably 4 (assuming you are standing in it. But, only use Healing Rain IF you know you will hit at least 3-4 group members. It you are healing a melee group, this is the heal to use, along with Healing Rain. It jumps from the target to up to 4 other targets (without the Glyph of Chain Heal) or up to 5 (with the glyph). Each jump reduces the effectiveness of the heal by 30%. If cast on a party or raid member, the heal will only jump to other members. This talent also boosts the critical strike chance of Healing Surge.Ĭhain Heal - Heals the friendly target for 2967 to 3389, then jumps to heal the most injured nearby targets. Also, due to our Tidal Waves talent, we gain a haste boost for our next 2 spells whenever we use Riptide (or Chain Heal). If you cast Chain Heal on this target, it will consume the riptide and boost the power of the Chain Heal. Do not use this as a pre-HoT, or you will run out of mana! Riptide is an instant cast heal that leaves a ticking heal over time (HoT) on the target. This spell should be used decently often, but don't cast it if nobody is taking damage. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. Riptide - Heals a friendly target for 2363 and another 3725 over 15 sec. We do not use Strength or Agility as Restoration Shaman. Haste (H) increases our casting speed and allows us to fire off more heals in a shorter period of time.Ĭrit (C) increases the chance that we land a critical strike (or in our case, a critical heal) which allows the spell to heal for extra healing. I would think we would want to max this 'stat' out to 2.5%, but we will see. I do not know how Mastery will balance out in our stats, but I would believe that it will be similar to haste and crit - you want to make sure you have a good amount, but don't overdo it. At level 80, each talent tree for each class gets a 'Mastery' buff, and ours is Deep Healing. Mastery (M) - is a new stat with Cataclysm. When we get to tier 12, I will revisit this and see how our regeneration is. When you are first starting to convert from blue gear to epic gear, you may need to socket +40 Spirit to your gear even through the first tier. This allows us to heal longer, especially with early tier levels. Spirit (SPI) is what boosts the regeneration rate of our mana pool. It will be found on every piece of gear we equip. Intellect (INT) is what boosts our mana pool, gives us spellpower, and boosts our crit rating. The two most important of these are intellect and spirit. The primary stats for a restoration shaman include intellect, spirit, haste, and crit.